About

illustrated portrait of Candace by faustus0

or: who's this clown?

Hi! I'm Candace. I'm an award-winning multidisciplinary artist working across theatre, games, and beyond. My work is clown and queer; it seeks to challenge and stretch what is expected or known into a kinder, more caring, more attentive, and more inclusive space than the world at large.

It needs to exist so I can.

I make work that imagines a brighter world, that reflects what I see around me, and refracts it to emphasize the absurdities of day to day life of a working class, queer, southerner. I want to make work that makes you laugh and cry at the same time and makes you wonder, is this the way that things actually have to be? Why?

I currently reside on Powhatan land - otherwise known as Richmond, VA, USA - but I work all around the country and the world, both remotely and while traveling. I love to connect with folks from locales I've never been to and hear about the places that they love.


I am available for freelance, part time, or full time directing, producing, designing, VO, and writing work. (Yes, that is a lot of things! I'm a very curious person!) My email is the best way to reach me, and is situated at the top and bottom of this page.


This about page was last updated in January of 2026.



Recommendations

"[Candace is] vaguely in that fae/goblin/leprechaun intersection. The kind of creature who laughs at kings and only finds themselves silent in the presence of a stage."

- Xalavier Nelson Jr., the BAFTA-nominated, Forbes 30-under-30 game designer and director



Directing

Lunch Bunch by Adrian Einspanier

The poster for Lunch Nunch featuring the entire cast reacting to an apple alongside the title and ticket info for the play.
Dragon Fruit! Black Beluga Lentils! Perfectly Soft-Boiled Eggs! Amidst the distinct fear/feeling that the world is, always has been, always will be going to sh*t, seven public defenders seek meaning, belonging, and some semblance of order via their frenzied quest for the perfect lunch (bunch).

In 2025, I founded the production company Catch All Productions in order to produce Lunch Bunch. I directed, produced, sound designed, and lighting designed this production. This comedy about public defenders had over 200 claimed seats and 2 sold out performances across our 6 performances - this is an achievement for any theatre group in 2025, but is especially notable for a company that did not exist before this production. It also supported 5 local acting debuts, 2 crew debuts, and 2 community connection tables with Big Brothers Big Sisters.

This play is an ensemble focused comedy with a deep emotional undercurrent grounding it. I picked it because rather than having a single hero that defeats the bad guy, it is a story about a group of people vs a system. It focuses on how people fighting within an unjust system can still hurt each other and themselves, all while still being really, really funny. It's a difficult line to toe and this script nails it!

The most unique challenge of producing this play is that it was staged in a working gallery, Artspace! Because there was art actively being shown in the space during the day, we had to set up and strike our set, lights, and sound for every single show. It was like touring without needing to drive! I am very proud of my entire team for their hard work bringing this delightful and unusual production to Richmond, VA.

a character in a bright orange sweater with his head down towards a file cabinet and one arm raised a character wearing a tie stands in an action pose and is lit by a single light

Lunch Bunch production photos by Tricia Dumm of Triciatography.


I Tried to Say, "I Love You" But I Had a Cigarette in My Mouth by Eva Linder

The poster for the Cigarette play featuring the five person cast in various states of debauchery alongside the title and locaiton of the play.
An original play about some of the messiest lesbians to grace the streets of 2011 Brooklyn and how they hurt each other, intentionally and not.

I directed and sound designed this world premiere that was co-produced by the playwright herself at the Basement in Richmond, VA. This included iterating on revisions of the script with the playwright, casting from local talent, advocating for a unique use of the venue's space, working within an incredibly strict budget, and of course collaborating with actors and designers who I had never worked with before to bring the show to life. All of this was done without a dedicated stage manager on the team, so I provided significant support to the production process as a whole.

My direction and design work on this show was informed by the stylings of tv dramas. I embraced the cinematic story telling of the script by closely referencing video editing - crossfades where two scenes blended into each other, cutaway gags to a scene within a scene facilitated by bold shifts in lighting, sound, and movement, and L cuts where the sound would linger into the next scene, to name a few. This gave the show a familiar styling that invited audiences less familiar with the theatrical medium into the experience. This proved effective, as the show had a completely sold out run.

Further information about the play can be found on its website and its Instagram page.

three characters in fabulous party clothes looking deeply frustrated two characters smoking in intense orange light coming from below two characters in the foreground pouring drinks and two in the background holding hands
two characters standing close and face to face, one in a fabulous black and red dress and a beret, the other in bright pink pajamas the shadow of a character doing a strip sequence projected onto a wavy pink curtain a character in sweats taking a phone call while splayed out across an untidy bed

Cigs photos by Adam.


The Story Reaper

cover art of the Story Reaper podcastThis spooky collection of narratives will take listeners all over the world with the Storyreaper and their apprentice as they listen to and collect the strangers' mysterious accounts. This world is full of untold tales - frightful and profound, fantastical and honest. These stories are waiting. And they must be collected.

I cast and voice directed season one of the all ages fantasy-horror podcast The Story Reaper. The season includes 8 episodes written by 8 different writers, all of marginalized genders, including myself for the final episode Hungry House.

The cast includes 24 actors across 46 different characters, obviously with many of the actors doubling roles.

Episodes can be found on Overcast, Apple Podcasts, Pocket Casts, or wherever you collect your podcasts.


Exit 7 by Clare Beth McConnell

Exit 7 is an original coming of age story - a story about broken rules, infatuation with books, delirious laughter, gut-wrenching mistakes, small untruths, and disarming declarations. But, most of all, this is a story about girls.

In winter of 2021, I directed this original play to be performed masked but live in a theater, filmed and then broadcasted to the virtual audience. I met Clare Beth at the O'Neill National Theater Institute, and we've been longtime collaborators since then, and I thank her for trusting me with this piece in these very unique circumstances.

I directed the play completely virtually, never meeting the actors, stage manager, or designers in person during the process. We coordinated over email, drive, and discord to create the piece. It came together with a budget of $400 thanks to the team of student designers at Furman, where Clare Beth was (at the time) a senior. Full credits can be found in the video's description.

one character covers the other's mouth in an exaggerated way in Exit 7' two characters hug in dim light in Exit 7 one character in Exit 7 dramatically splays over a rock

Exit 7 photos by Kaitlin Noble.

Additional Theatrical Credits and Training:




Voice Acting

My Demo

I have extensive vocal training - primarily from my musical theatre background - and I have decided to use my powers for evil I voice characters in video games, podcasts, and animation. I am listed in the QueerVox database.

Credits

Trained with



Sound Design

I have designed sound in Richmond, VA for many of the local theaters. These plays include:

I am always available for new sound design projects, and welcome inquiries.




Games

Studio Producer at Strange Scaffold

Strange Scaffold is a highly prolific and award winning indie studio that makes video games that truly no one else would think up. I manage the operations and greater studio planning for the studio's multi-project setup, which means I coordinate nearly 80 international contractors across at minimum 3 projects at a time.

I served as the Lead Producer at Strange Scaffold for our 2023 vampire-hunting, world-ending shooter, El Paso, Elsewhere.

Since then, I have produced the cult hit Life Eater, critical darling CLICKOLDING, the studio's first multiplayer game Co-op Kaiju Horror Cooking, and am currently producing an unannounced project.

In addition to producing, I also wrote on both Life Eater and Space Warlord Baby Trading Simulator, one being a surveillance thriller and the other being a dark satire of capitalism. Both are out now!

screenshot of Space Warlord Baby Trading Simulator screenshot of Clickolding
screenshot of Co-op Kaiju Horror Cooking screenshot of Life Eater


Good Lord!

The full title of Good Lord! overlaid on a bed of pink, anime-inspired roses.Good Lord! Everyone at the Reunion For My Religious All-Girls School Is a Trans Man... And They're Hot?! is a a romantic comedy otome dating sim featuring a cast of all trans masculine love interests developed in two months for the Otome Jam and the Trans Representation Jam 2024.

I directed and produced this game with a team of 10 remote collaborators - all of which I had not worked with directly before.

It did not have marketing pre-release, but went viral on twitter because of the title, garnering over 25k views in a week! We later released on Steam to Mostly Positive reviews.



Rat House Games

Rat House Games is a New York based studio of multidisciplinary queer artists and game designers brought together by humor as a tool for resilience. They aim to tell lighthearted stories through accessible games that empower marginalized communities.

colorful title screen of Ranked Choice dating depicting the NYC mayoral candidates, illustrated by Sally ChenDuring the 2021 Cohort of EmergeNYC, I met Jason Wang. Jason presented a 5 minute sketch comedy piece called Ranked Choice Dating, styled like a dating sim. It is a darkly satiric look at the 2021 NYC mayoral race, and I loved the black humor. I told them I had made visual novels before and wanted to develop the idea into a full game. They agreed, so we collaborated to create a tiny studio named Rat House Games.

ending card from Ranked Choice Dating, leaving the player character sitting alone at a campaign table


Solo Dev

I have been developing games by myself (or on small jam teams) since 2016. Most notably:

You can find more of my games and jam work on my itch.io page.

cover image for Professor Quackerton in: The Locked Birdhouse cover image for Cryptid (Mis)Communication cover image for Map Your Home



Writing Samples

My writing can be seen in action in Life Eater, Space Warlord Baby Trading Simulator, Professor Quackerton in: The Locked Birdhouse, the jam game A Reel Mystery, and The Story Reaper episode 8: Hungry House (coming soon).

Animated Short

So You're Probably Wondering- is a 3 page action comedy starring a tiny pug super spy.

Animated Short PDF

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Dialogue

A 10 page selection of dialogue snippets pulled from my scripts and screenplays. In order: Buyer's Remorse (live action), Sewer Rat (stage), and Closer Than They Seem (animation).

Dialogue PDF

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